World

global

Definition : {
    Armor: (args) Armor of type(s) ${...args}
    hearts:~Every singleentity heart~,
    hooks:,
        

},
tf(caller,...args){ //transform
    {TODO:Code for transform}
},
cp(caller,...args){//copy
    {TODO:code for copy}
}
set(caller,a,b){//set a property
    caller.a=b;
}
Objects:{ //list of objects how to do sanely

}

What this is is the 'back-end' of the code seen in the book
This is going to be a reference: a place to get a better understanding of what the code is doing
It should be newbie friendly
This is an on going project, and eventually this should be readable/parsable/and interactive to in  world characters

Magic

 ~Algera~

 ~Namshub~

 ~The Link~

 ~Egregore~

 ~Memetic Info Hazard~
 
World

 ~The End's Dreadnought~

 ~The Outside~
Groups

 ~The Awakened~

 ~The Void Pullers~

 ~Reality Walkers~

 ~The Undernet~
Misc

 ~dragon curve~


index