global
Definition : {
Armor: (args) Armor of type(s) ${...args}
hearts:~Every singleentity heart~,
hooks:,
},
tf(caller,...args){ //transform
{TODO:Code for transform}
},
cp(caller,...args){//copy
{TODO:code for copy}
}
set(caller,a,b){//set a property
caller.a=b;
}
Objects:{ //list of objects how to do sanely
}
What this is is the 'back-end' of the code seen in the book
This is going to be a reference: a place to get a better understanding of what the code is doing
It should be newbie friendly
This is an on going project, and eventually this should be readable/parsable/and interactive to in world characters
Magic
~Algera~
~Namshub~
~The Link~
~Egregore~
~Memetic Info Hazard~
World
~The End's Dreadnought~
~The Outside~
Groups
~The Awakened~
~The Void Pullers~
~Reality Walkers~
~The Undernet~
Misc
~dragon curve~